
Words for in Between
Visual Novel
"speak, should the frost grow too bitter for thee to endure."
12 Apr, 2026
14 Apr, 2026
About this game
"speak, should the frost grow too bitter for thee to endure."
Screenshots
Details
Platforms:
PC (Microsoft Windows)
Release Date:
12 Apr, 2026
Modes:
Single player
Themes:
Genres:
Visual Novel
Player Perspectives:
Third person
IGDB Website:
Main Developers
-
Supporting Developers
-
Publishers
-
Videos
Similar Games

KonoSuba: God's Blessing on this Wonderful World! Judgment on this Greedy Game!
The game's original story, involves Kazuma discovering a cursed ring that allows him to steal the underwear of others near him. He learns the only way to undo the curse would be through raising enough money. The game's "Underwear Judgment" system revolves the player controlling Kazuma in returning lost underwear to their rightful owners.

Red Red Tarmac: XL Deluxe
The sky is the wrong colour. Go on a road trip with your weird friend to explore an abandoned pizza joint. A short, vaguely apocalyptic, queer slice of life visual novel.

Seduce Me the Otome
A romantic comedy visual novel centered around a girl named Mika Anderson, who gets entangled in the affairs of incubi.

The Key to Home
Tens of millions of yen hidden in an Elementary school!? Lies, secrets, and underhanded tactics... Students and teachers struggle against one another.

Dies irae: Pantheon
Dies irae: Pantheon was envisioned as a large-scale crossover project within the Shinza Bansho franchise, inspired by the Super Robot Taisen series. The project experienced severe development difficulties, changing co-development partners twice before Light's parent company Greenwood dissolved on March 31, 2019, leading to the game's cancellation.

Adventure of a Lifetime
"There’s something I need to get back. Something precious that sank into the ocean years ago." The story takes place on the World Heritage-listed Ogasawara Islands. After a four-year absence, Hiroki Mizuno returns to the island during his summer vacation to help his grandmother with her shop. The story begins as he encounters a beautiful blonde girl, Emily, on the deck of the ferry on his way to the island. Emily has run away from home. She has her mind set on retrieving “sunken treasure”. Chisa, an old friend with whom Hiroki reconnects on the island, provides some insight. “The Ghost Ship―that's what we call one of the shipwrecks around here." It’s said that the treasure Emily is after lies in a shipwreck that disappears each time there’s a storm. Emily, the beautiful blonde-haired girl. Chisa, the childhood friend with golden, suntanned skin. This summer, pass the days on a tropical island with two beautiful girls, scuba diving, and adventure! Their destination: the “Ghost Ship”. Somewhere just past where the sky meets the sea...

The White Hell
The game menu is a diary with entries, and the game is divided into acts and seasonal events: 1. Demo Act: The protagonist recalls how it all began, back in 1999, at a factory where he was assembling and designing ammunition. The player is given the opportunity to finish his shift, after which he is interrupted at work by Oleg, his colleague. During the conversation, we learn that Oleg is from the director and that he, like many others, has just been fired. He hasn't just stopped by; the protagonist is called in for a talk. The protagonist says goodbye to Oleg and goes to the director. The director explains that hard economic times have arrived and that he values him as an employee, but he has to fire him. This is a catastrophe for the protagonist, who wanders for a long time through a depraved, impoverished city where crime is rampant. Along the way, the player stops at a store, where they gather the necessary ingredients and go to the checkout. During a brief conversation with the saleswoman, the protagonist complains about their life, saying they've been struggling for years, that no one will hire them, and that their loved ones can't even afford to help themselves. Out of old friendship, the saleswoman lets the protagonist go without paying for the groceries. The protagonist heads home, but upon entering, they realize they've left their keys in the door. The player selects the intercom key from a list. Inside, the protagonist fixes the radio and listens to it, when the power goes out in the apartment. The protagonist goes to plug it into the electrical panel, but along the way, they encounter a neighbor who says their fuses have blown and their legs are hurting badly, asking the protagonist to turn on the light for them too. The player can then choose to turn on the light for both of them or just for themselves, depending on what the neighbor says. If we help the neighbor, he says he heard someone pass by, but couldn't see them in the dark and thought it was the protagonist who decided not to turn on his light. We say goodbye and leave. If we don't help the neighbor, he tries to laugh it off, hinting that it's rude, so we argue with him and leave. Approaching the door, we see a note by the entrance that says, "I saw everything. D." End of the demo act. 2. Event "New Year 2026": This event resembles an incomplete diary entry; the year is not specified, but at 11:00 PM, someone (possibly the protagonist from the demo act) is visiting Santa. Santa suggests we look around, as there's something in this room for him. If we examine the painting and the small house, we can ask Santa about them, as... The house turns out to be an exact replica of the protagonist's house, and the painting depicts the street where he lives, but Santa will try to reassure us, saying that these are gifts, that coincidences happen, and that he has no right to reveal who ordered the gifts; his job is to deliver them. We can leave at any time, receiving an achievement from Santa as a gift.

Moonlit Blessed
Your best friend is the chosen one. Soon, they will have to depart on a quest to save the Moon. But it’s alright. You are not the Hero. No one expects anything from you. Will you still take the journey?

Exile
A roughly 15 minute kinetic novel about isolation, set at the lightless ocean floor. A work of fiction.

Au fil de l'eau
Au fil de l'eau is a short meditation game about kayaking and immersion in a beautiful landscape. Leave your apartment and go on an adventure. I choose this subject because it's a good way to explore storytelling and visual art based on a simple gameplay.
