
Jak and Daxter: The Precursor Legacy
Action
Science fiction
Comedy
Open world
Platform
Racing
Adventure
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.
3 Dec, 2001
17 Jun, 2026
About this game
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often i...
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The opening sequence of the game features Jak and Daxter in a speedboat headed for Misty Island, an area prohibited by their watch over Samos. Upon arriving to the island, Daxter had second thoughts about straying from the village. The two perch on a large skeleton to observe a legion of lurkers crowded around two dark figures, Gol and Maia, who were commanding the lurkers to "deal harshly with anyone who strays from the village," and to search for any precursor artifacts and eco near Sandover V...
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Details
Platforms:
PlayStation 4
Release Date:
3 Dec, 2001
Modes:
Single player
Themes:
Action, Science fiction, Comedy, Open world
Genres:
Platform, Racing, Adventure
Player Perspectives:
Third person
IGDB Website:
Main Developers
Naughty Dog
Supporting Developers
-
Publishers
Sony Computer Entertainment
Videos
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Jak II
Like Jak and Daxter: The Precursor Legacy, the game's begins with a speech by Samos Hagai. Jak, Daxter, Samos and Keira are in the process of activating the rift rider, the precursor device hidden behind the large door at the end of Precursor Legacy, and its accompanying rift gate. When the gate is activated a large figure steps out, accompanied by a swarm of creatures. Jak panics and activates the rift rider, propelling the group through the gate. As they are travelling through the rift, the rider is destroyed. The group fall out of the rift and are separated, though all find themselves in Haven City. Jak and Daxter land and are immediately identified by a patrol of the Krimzon Guard, led by Captain Erol. Jak is taken into custody, as Daxter promises to rescue him (see the events of Daxter). Two years later, Jak is in the Fortress, where he has been the subject of a super soldier program. His body has been infused with dark eco. Erol and the Baron Praxis are there. They declare the 'Dark Warrior Program' a failure. They leave, just as Daxter appears to rescue Jak. As Daxter fidgets with the restraints, Jak transforms into the Dark Warrior Program's ultimate goal, Dark Jak. He breaks the binds and then returns to normal, after speaking his first words, "I'm going to kill Praxis!" The pair then escape the fortress into Haven City.

Jak 3
The game begins with Jak and Daxter being banished into the Wasteland by the tyrannical Count Veger for supposed crimes against Haven City. Ashelin, who opposes the banishment, gives Jak a beacon before she leaves and tells him to "stay alive". As they travel through the desert, flashbacks reveal that Haven City is at war between the Freedom League and the surviving Metal Heads and their allies, the KG Death Bots. The Palace is then destroyed by an unknown force. As Jak, Daxter, and Pecker lose consciousness, they are rescued by a group of desert-dwellers, who take them back to Spargus City. Waking up in Spargus, the King, Damas, says that Jak must earn his place in the civilization by proving himself as a warrior in both the Arena challenges and by serving the city, who his "life now belongs to" for being rescued. His missions involve recovering artifacts after sandstorms, racing for both buggies and Leaper lizards for upgrades, Eco crystals and buggies, catching Kanga rats upon a Leaper lizard, and several other odd jobs in the oasis city. Most important among these events is that Jak is bestowed Light Eco abilities to balance the darkness within, granted to him at the Precursor temple by an oracle who believes that Jak is the last hope for the civilization. These powers include time-slowing abilities, healing powers, shield abilities, and even flight. Along the way, Jak befriends the Precursor Monk, Seem, and a buggy garage owner, Kliever – who initially dislike him until he gains their trust over time. During one of Damas' missions into the desert, Jak is found by Ashelin, who reveals that she knew Damas would find him since she knew he would check his old beacons. She refuses to tell him how she knows Damas and then begs Jak to come back to Haven City to defend it from the Metal Heads and the new Krimzon Guard Deathbots. Still embittered about being exiled, he refuses to return. Ashelin leaves him, but later, after finding out what the evil Count Veger has in store for his friends, Jak changes his mind and makes the journey via transport to Haven City. Jak and Daxter help reunite the resistance in Haven, who is divided due to barriers put up by enemies, and give them hope that they can beat back the Metal Heads and Deathbots.

Crash Bandicoot
Dr. Neo Cortex and Dr. Nitrus Brio, two evil doctors determined to take over the world, create two devices to turn innocent creatures into genius destroyers of the world. One particular animal, a Bandicoot, is chosen to be the leader of the pack, but when the devices fail in their attempts, the animals are turned into crazy monsters. Only Crash Bandicoot survives with brain intact, now knowing that Neo Cortex is the real bad guy. Cortex notices the threat that Crash may cause, and banishes Crash to another island. So it is up to Crash to find his way through the islands monster population and stop Cortex from destroying the world, as well as saving his girlfriend who is next on the devices list.

Crash Bandicoot 2: Cortex Strikes Back
After the last battle with Crash Bandicoot, Cortex is thrown down to Crash island and fall in a cave filled with glowing crystals. Convinced that they hold tremendous power, he takes one and gets back onto his laboratory. One year later, Cortex and his new assistant Dr. N. Gin rebuild an upgraded Cortex Vortex in outer space which will turn everyone on Earth into his mindless slaves. But they need 25 more crystals to reach the Vortex's maximum capacity, and they do not have any of their operatives left on Earth. Cortex then devises a plot to manipulate Crash into retrieving the crystals for him.

Journey
Journey 's story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones at which the traveler rests; these give the traveler the vision of meeting a larger, white-robed figure in a circular room, with art on the walls describing the rise and fall of the civilization, mirroring the player's journey. The player continues to journey deeper into the remains of a once sprawling city at the base of the mountain. Eventually making it safely to the mountain, the traveler begins to climb it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into and through the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic. This cinematic shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the PlayStation Network IDs of the other travelers who shared part of the trek.










